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- on checkm2
- if the soundBusy of 1 = 1 then
- nothing()
- else
- sound playFile 1, "IREZUMI:DATA:SOUND:OPEN_M"
- end if
- end
-
- on setcursor
- set the cursor of sprite 4 to 280
- set the cursor of sprite 5 to 280
- set the cursor of sprite 6 to 280
- set the cursor of sprite 7 to 280
- set the cursor of sprite 8 to 280
- end
-